Virtues, Vices and Victories
I have been asked to paint a version of Snakes and Ladders on an exterior floor so that children and tipsy (or not so tipsy) adults may joyfully play this age old game. It got me thinking about the games we play, and in particular boardgames, which are very much part of our upbringing and that of our children. We use them to cure boredom, teach skills and to bond. They form part of our quintessential picture of the happy family, spending time together while moving pieces and throwing dice. My daughter has a huge fondness for Monopoly, a game which takes enormous amounts of time. I suspect for Alaska (as for many children) that it has less to do with winning and more to do with having us all together, as a happy family, captive for extensive periods of time! We are yet to finish a game. The thing is, as with so much in this day and age of globalisation, there is little thought as to where it all originates from and what the ultimate intention is behind the game. Take Cluedo - what fun, but ultimately it centres around deceit and murder. Perhaps games are like fairytales, a way of engaging with the sinister or frivilous without enduring the consequences. Learning the lessons without the pain.
So here are a few interesting facts about a few of our favourite games...
Chess
Chess, as we all know, is a game of war, a simulation of battle. According to Wikipedia it originated in India around the 6th century AD during the Gupta Empire (you may snigger), it was originally called Chaturanga (which also happens to be a yoga pose) which means 4 divisions and refers to the military 'cavalry, infantry, elephantry (my personal favourite) and chariotry". It then made its way to Persia where it came to be called Shah (King) and upon winning the Persian would say "Shah Mat (King is helpless), Check Mate.
While we all know how impossibly strategic it is and what a wonderful game it is for children to play for both mathematical and tactical thinking, it does rely on the annihilation of one's opponent, which brings me to the next game...
Monopoly
Monopoly was created by an American and patented in 1904 under the title The Landlords Game. It was originally developed to "illustrate an economic principle, namely the Georgiest concept of a single land value tax". The Landlords Game sought to demonstrate, in a clear and concrete way, that rents enriched landlords and impoverished the tenants. Lovely. The patent was then bought by the Parker Brothers (game giants) in the 30's and slowly evolved to appear as it does today.
Again, much like chess, to win one has to (economically) annihilate one's opponent. A harsh lesson for a child.
Moving across the ocean to England and its wonderfully ridiculous, but taken rather seriously, game of Tiddlywinks!
Tiddlywinks
Tiddlywinks originated in Victorian England as an adult parlour game (nudge nudge wink wink) and was trademarked in 1888. A craze swept the country as adults and children alike played it. Both Cambridge and Oxford University formed Tiddlywinks Societies holding inter university tournaments! Only recently did Oxford disband their team. While there is some skill in it, it seems to me to be a largely light hearted game, encouraging gentle competition in children, a game of joy, and thus a little incongruent with major intellectual institutions. What fun.
And back to where we started, India and...
Snakes and Ladders
I have to say that this game in its concept and lessons is my absolute favourite. It might be all the yoga, or that it is so beautifully simple in its skill level (I am horrendous at Chess!), but there is a poetry to it that appeal,s somewhat like a beautifully told folk tale.
Snakes and Ladders presents life's victories and pitfalls. The ladders represent virtues and the snakes are the vices. It originated in India in the 6th century and was also known as' Moksha Patam' or 'Paramapada Sopaanam' (ladder to salvation). It reflected Indian consciousness of daily existence and karmic belief. It was introduced to Victorian England in the late 1800's and the original English game had squares naming virtues - faith, reliability, generosity, asceticism, and squares of vice -disobedience, vanity,theft, drunkenness, deb, lust and murder.
Personally, I am glad that we returned to its simpler less rigid version, imagine having to explain that to your children! Bring on the karma!
And now for this weeks wonderful craft filled with the majesty of fairytale, archetypes, magic and the beauty of playing games (admittedly sans board).
Meet the Monarchy...
And every King or Queen needs a touch of glamourous magic...
And may all those that rule do so with compassion (not annihilation) and with a gentle hand, holding a colourful wand with magic light and bright.